We had started working on the spelling bee game for the past
week. However we were told a company approached the TAFE and was interested in
having an educational game developed for their schools program and since our
game was the closest to an educational level, the client was offered to us. So
we stopped working on the spelling bee game and went back to the drawing board
to come up with a game that fit with the brief that was assigned to us.
The brief we had gotten from the client was rather clear
about what wasn't to be allowed however it left a broad design scope. What they
were looking for was something that would help teach children about how to care
for animals. A big factor that wasn't allowed was harming of animals and this
proved to be a difficult issue to work around as punishment to the player is usually
a key mechanic in games, so we had to think of ways to avoid this creatively
while keeping it ‘fun’.
We started to look at other games, mostly educational games,
games with animals, and games aimed at children, which included the clients
existing games they were offering to kids to play. The few games they already
had made it clear as to why they wanted a new and improved game. One game they
had for example was made up of 5 mini-games and as a whole worked perfectly to
the brief however it lacked in the ‘fun’ department. On the other end of the
scale there was a skateboarding gecko that was fun but had very suspicious
assets and interactions. It looked as if the player had to collect alcohol and
drugs.
