We found out earlier this week that the IDM group had
internal problems of their own and as a result their 3D modelers had decided
not to work on our assets for the 3D menu which meant we would need to do it
ourselves and we were already falling behind as is. So we sat down again and
had another look over our entire project to see if we can work out a way to
make it easier to handle.
After a while we managed to narrow down to only needing 3
mini-games… but even that was still too much, so we looked at a few games that
our lead-designer brought in on his tablet and we found one that we all liked.
The game reminded me of a Tamagotchi, where you’d have to look after your pet
to earn points for accessories. We decided to remove the currency and accessories
and have the player work for a mini-game.
Here is a sketch of what our designer was thinking for the
background. He was trying to exaggerate the Australian theme since the overall
theme was already cartoony.
Then our lead artist took it and tried digitalising it and
added some colour as well did a mock-up of a dog. We were trying for a blue
healer looking dog to stick with the Australian theme.
I’m getting pretty concerned since I realized that the game
would be heavily animation based and the Unitys’ animating tools are all new to
me. But I’m going to try and learn the basics over the weekend and try to make
a start on the new game.