Friday, April 11, 2014

New Found Hope


Over the weekend I had a look into the inbuilt animator in Unity, and surprisingly it was far easier than I had expected. Below is a picture of the new dog in mid walk cycle and as you can see in the top panel that I have already created a few idle animations.


Below is a picture later in the week, the dog has a new eating animation, the bowl now fills and empties, and I have started filling the scene with assets while the background is a placeholder so we get a sense of depth while the proper one gets made up.




So far I haven’t come across any complications apart from the animation being time consuming. We have a week break next week so I can work through that and get as much done as possible.

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