Over the weekend I had a look into the inbuilt animator in
Unity, and surprisingly it was far easier than I had expected. Below is a
picture of the new dog in mid walk cycle and as you can see in the top panel
that I have already created a few idle animations.
Below is a picture later in the week, the dog has a new
eating animation, the bowl now fills and empties, and I have started filling
the scene with assets while the background is a placeholder so we get a sense
of depth while the proper one gets made up.
So far I haven’t come across any complications apart from
the animation being time consuming. We have a week break next week so I can
work through that and get as much done as possible.


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