TAFE: Group Project
Thursday, June 5, 2014
Exhibition Night
Tonight we had our exhibition to show off our games and received a lot of positive feedback from people about the dog being cute, and the games being fun and entertaining to play so I’m really happy with the outcome. We had ideas on how to decorate the room to grab peoples attentions for example my idea was to recreate the scene just in the hall outside the room however the lack of preparation and resources meant we had to think of a plan b. After plenty of brainstorming with the lead designer, we decided to put stickers of paw prints on the ground leading from the doors to our room and a projection on the wall of someone playing the game.
Wednesday, June 4, 2014
Task Allocation and Production Scheduling
Our team meetings were pretty unorganized However I mainly
worked with the lead designer since he was here at tafe more often the other
members. We had discussed things that were needed for the next day or week,
then Id refer to pivotal tracker for any extra tasks set at a later time. Since
the other members were too inconsistent with their attendance we just used pivotal
tracker to track the tasks rather than allocation sheets.
Here is a link to my personal schedule with the 20+ things I
worked on and completed and Here's another to the groups'.
Monday, May 26, 2014
Promotion
To promote our game I added a post to Facebook and I told
friends, family and workmates about the demo night.
Friday, May 23, 2014
Final Stretch
For the past month I’ve been adding the splash screens and
navigation to the game whilst polishing the mechanics of the game and making the
whole game run smoothly with little to no bugs.
Below are pictures of the final games
Friday, April 25, 2014
More Animations
Over the past two weeks I have been working on the
animations for the game so now the dog goes for a bath and eats his food
properly (Timing was out) as well as other things. The dog now navigates
through the different animations.
Below is an image with the new background
Friday, April 11, 2014
New Found Hope
Over the weekend I had a look into the inbuilt animator in
Unity, and surprisingly it was far easier than I had expected. Below is a
picture of the new dog in mid walk cycle and as you can see in the top panel
that I have already created a few idle animations.
Below is a picture later in the week, the dog has a new
eating animation, the bowl now fills and empties, and I have started filling
the scene with assets while the background is a placeholder so we get a sense
of depth while the proper one gets made up.
So far I haven’t come across any complications apart from
the animation being time consuming. We have a week break next week so I can
work through that and get as much done as possible.
Friday, April 4, 2014
Workload just got unbearable
We found out earlier this week that the IDM group had
internal problems of their own and as a result their 3D modelers had decided
not to work on our assets for the 3D menu which meant we would need to do it
ourselves and we were already falling behind as is. So we sat down again and
had another look over our entire project to see if we can work out a way to
make it easier to handle.
After a while we managed to narrow down to only needing 3
mini-games… but even that was still too much, so we looked at a few games that
our lead-designer brought in on his tablet and we found one that we all liked.
The game reminded me of a Tamagotchi, where you’d have to look after your pet
to earn points for accessories. We decided to remove the currency and accessories
and have the player work for a mini-game.
Here is a sketch of what our designer was thinking for the
background. He was trying to exaggerate the Australian theme since the overall
theme was already cartoony.
Then our lead artist took it and tried digitalising it and
added some colour as well did a mock-up of a dog. We were trying for a blue
healer looking dog to stick with the Australian theme.
I’m getting pretty concerned since I realized that the game
would be heavily animation based and the Unitys’ animating tools are all new to
me. But I’m going to try and learn the basics over the weekend and try to make
a start on the new game.
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