Friday, April 4, 2014

Workload just got unbearable


We found out earlier this week that the IDM group had internal problems of their own and as a result their 3D modelers had decided not to work on our assets for the 3D menu which meant we would need to do it ourselves and we were already falling behind as is. So we sat down again and had another look over our entire project to see if we can work out a way to make it easier to handle.

After a while we managed to narrow down to only needing 3 mini-games… but even that was still too much, so we looked at a few games that our lead-designer brought in on his tablet and we found one that we all liked. The game reminded me of a Tamagotchi, where you’d have to look after your pet to earn points for accessories. We decided to remove the currency and accessories and have the player work for a mini-game.

Here is a sketch of what our designer was thinking for the background. He was trying to exaggerate the Australian theme since the overall theme was already cartoony.




Then our lead artist took it and tried digitalising it and added some colour as well did a mock-up of a dog. We were trying for a blue healer looking dog to stick with the Australian theme.


I’m getting pretty concerned since I realized that the game would be heavily animation based and the Unitys’ animating tools are all new to me. But I’m going to try and learn the basics over the weekend and try to make a start on the new game.

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