Friday, February 14, 2014

Project Pitch and Interviews

In this semester we are going to be working in a team to create a game that will hopefully be able to be released. To start off everyone had to pitch a game idea to the entire class. My idea was a robot smash 'em up style of game, where the player would enter a tournament to see how if they have what it takes to be the champion.
Here is a link to the presentation and self assessment documents.

After the game pitches we were to undergo an interview with the lectures to apply for a role in a team. The lectures are now putting the teams together based on the roles that people have applied for. Here is a link to my resume, cover letter, and feedback assessment.

For the role of a programmer that I have chosen to apply for I’ll need to make sure I have an understanding of what the producer wants from the game at all times so it is completed on time. Also to achieve that I’ll need to make sure I have a constant line of communication with the other team members and work with them to implement their elements to the designers specifications.
Being the programmer means I’ll have to integrate the artwork, modelling, and audio into the game and give feedback on any issues to ensure that the game functions and complies with the designers expectations. Another important role for the programmer is to make sure the game runs smoothly on the relevant platform and debug any cross-platform issues that may arise while creating builds.

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